When a battle starts, both piñatas take turns attacking their opponent with missiles. In Viva Piñata: Pocket Paradise, a health gauge for both piñatas appear when the battle starts. An alert will appear, and in Viva Piñata and Viva Piñata: Trouble in Paradise, the alert can be selected to view it from a cinematic angle.
Eventually, a piñata will win the fight. In Viva Piñata and Viva Piñata: Trouble in Paradise, the losing piñata will become sick immediately and the winning piñata's victory counter will increment, which counts towards Combat Medals. Winning 2 fights will reward the piñata with a Bronze Combat Medal, and winning 7 fights and 17 fights will earn a Silver Combat Medal and Gold Combat Medal respectively. Obtaining the Gold Combat Medal is required to unlock an achievement in Viva Piñata: Trouble in Paradise.
In Viva Pinata: Pocket Paradise, when a Piñata loses a fight it gets destroyed immediately and its Life Candy is dropped on the floor for the piñata to eat.
In Viva Piñata and Viva Piñata: Trouble in Paradise, piñatas fight using species dependent missiles, which may be a reference to a common stereotype of the species or a reference to another game. For example, the Smelba fires socks at the opponent. The Fizzlybear species will spit puzzle pieces in a fight, which is a reference to the Banjo-Kazooie series in which the main objective is to collect golden "Jigsaw pieces" or "Jiggies".
In Viva Pinata: Pocket Paradise, piñatas fight using generic triangle missiles which explode in a mixture of red star and heart shapes.
Starting a Fight
Fights automatically occur when two Piñatas have a conflict, and can also happen if they just don't like each other. There are many species which are natural rivals like the Barkbark and the Kittyfloss which have a baked in conflict, and will fight if they run into each other. A fight can also be manually triggered by tapping a piñata with the shovel repeatedly. A piñata that is about to fight will turn red.
In Viva Piñata: Pocket Paradise, a fight will always occur if another piñata is attempting to eat another one, whether the player ordered it to do so or a wild one does it by instinct, and the predator will always win the fight and destroy the other piñata. This allows it to eat the prey's Life Candy easily.
Hitting an angry piñata with a shovel or watering them with the watering can may stop it from fighting, but this can lower their happiness, and this is not guaranteed to work. In Viva Piñata: Pocket Paradise, fights will always be stopped if the watering can is used on one of the piñatas before the health gauges show up.
Building a fence trapping a species that has a conflict with another species in the garden helps prevent it from fighting.
|Player||Tower of Sour · Chocolate Coin · Alert · Award · Achievement · Gardener level · Journal · Camera · Concept art · Player Permissions · Training episode · Label · Label Designer · Crate|
|Garden||Weather · Day and night cycle · Fertilizer · Transformation · Candy · Shop · Pinometer · Helper · Piñata Vision · Bouncer Board · Garden Store · Trap · Playground · Just for Fun · Cursor|
|Tools||Watering can · Shovel · Surface Packet · Trick Stick · Seed Bag · Fertilizer Bag · Bait Bag|
|Piñatas||Species · Variant · Wild · Resident · Egg · Cocoon · Sour · Evolution · Romance · Conflict · Fight · Sickness · Wild-card · Happiness Rating · Food chain · Accessory · Costume · Trick · Item level · Reluctance to return|
|Minigames||Great Piñata Paperchase · P-Factor|